Casual puzzle studio

Cozy puzzles
for busy

Gear Seven is a brand-new studio in Warsaw. We make cozy, clever puzzle games for players all over the world, and we are hiring the crew that builds them.

Psst. Everything floating here can be popped.

2026Founded
1Game in production
4Open roles
WarsawHome base, remote-first
Game one · in production

Something cozy is on the shelves

Our first title is a calm, tidy puzzle for people who like to unwind with a cup of tea. First playtests this winter. We will show more when it is ready.

How we play

Five rules for every game we make

Swipe through. These hold whether we are building a sorter, a blaster or something nobody has named yet.

Careers

Join the first team

We are hiring the people who will decide how this studio works. Remote, full-time, for the long run. We look for shipped games and hunger to learn, not years on a CV.

Game Producer / Game Designer

ProductRemoteFull-time
Always open

This role is always open. We look for game designers who see more than their current team lets them do and want to grow into producers, and for producers who have already done it. You own the game and its decisions.

What you will do

  • Design features, meta, boosters, onboarding and monetisation by hand
  • Run the product on numbers: retention, playtime, ARPDAU, A/B tests
  • Plan and track the work of developers and artists
  • Test settings and ad creatives with our publishing partner
  • Build a process where people and AI agents work together

What we need

  • 2+ years as a game designer in a game company, at least one shipped game
  • Meta, features or monetisation, not only level design
  • Daily use of AI, with something you built yourself to show
  • F2P and ad-monetisation metrics
  • Plus: casual puzzles, player segmentation, publisher experience

Apply in one message

  1. Games you worked on (links) and what you did personally
  2. Something you built with AI
  3. A puzzle game that grew in the last year, and why it worked (2–3 lines)
  4. Your monthly rate and start date

Send it to hello@gearseven.io with the role in the subject.

Lead Unity Developer

EngineeringRemoteFull-time

You are the studio's first engineer. You set the architecture and the way we build with AI agents, then grow into tech lead or CTO and hire your own team.

What you will do

  • Take our working prototype to a Unity MVP, with tests
  • Own the architecture: game core apart from UI, levels as data, server configs
  • Integrate ads (AppLovin MAX), analytics, attribution, remote config and A/B
  • Set up the repo, CI and the team's AI tooling
  • Make every tap feel good, together with the artist
  • Ship to App Store and Google Play every one to two weeks

What we need

  • At least one mobile game shipped with your work in it
  • Unity and C#, ad SDKs, analytics and attribution
  • Architecture people can read, and unit tests for game logic
  • Daily work with AI agents (Claude Code, Codex, Cursor)
  • Plus: puzzle games, DOTween and VFX, lead experience

Apply in one message

  1. Links to your games in the stores and what you did personally
  2. 2–3 lines on how you work with AI agents
  3. Your monthly rate and start date

Send it to hello@gearseven.io with the role in the subject.

2D Game Artist (game juice)

ArtRemoteFull-time

You are the studio's first artist. You set the visual style and the feel of our games, then grow into art lead.

What you will do

  • Create and keep the style guide for 150–200 items and every screen
  • Draw items that read at a glance, even for players with weaker eyesight
  • Design game screens, boosters, pop-ups and the win screen
  • Bring the juice: effects and animation for every reward and tap
  • Prepare setting variants for ad tests, store icons and screenshots

What we need

  • Casual puzzle work in your portfolio: sort, match-3, tile, merge, hidden object
  • At least one case at the level of today's top-100 puzzle games
  • Animation or effects you can show as video or GIF
  • AI as a speed-up, with results that do not look generated
  • Plus: art education, Spine, Unity VFX, ad creatives

Apply in one message

  1. Portfolio link
  2. 3–5 casual puzzle works and what you did personally
  3. 1–2 videos or GIFs with animation or effects
  4. Your monthly rate and start date

Send it to hello@gearseven.io with the role in the subject.

ML Engineer / Data Scientist, Personalization

DataRemotePart-time to full-time

You own the systems that adapt our games to each player: difficulty, ads, offers, content and signals for user acquisition. You decide what we personalise and why, and take models all the way to live players.

What you will do

  • Calibrate level difficulty and player skill on live data
  • Build player segments and profiles from behaviour
  • Personalise ads, offers, rewards and content, not only difficulty
  • Predict player value and churn, feed signals to user acquisition
  • Design and read experiments that measure real effect

What we need

  • Data work on a live F2P game (iGaming counts)
  • A personalisation model you shipped to real users, with measured impact
  • Python and SQL at production level, solid A/B and causal thinking
  • Daily use of AI tools
  • Plus: Elo, IRT or Bayesian skill models, ad monetisation

Apply in one message

  1. CV or LinkedIn
  2. 2–3 cases: what you shipped to users and what it changed in numbers
  3. Your rate and when you can start (part-time or full-time)

Send it to hello@gearseven.io with the role in the subject.

Test tasks take up to 4 hours B2B contract, remote Reply within 2 working days
Say hello

One message is enough

Send your links, your rate and your start date. Put the role in the subject line. Partners and press, same address.

hello@gearseven.io